The Product Codex

Updates in progress. Stand by

For agile coaches, Scrum Masters & trainers

The transformation campaign,
not a team-building game.

Six 25-minute fantasy RPG episodes that teach Lean, Kanban and the product operating model β€” where the retro is a game mechanic and every session ends in real commitments. You're the Game Master. No dice experience required.

Join the waitlist β€” Episode One is free Founding GMs get half-price licences at launch.

Run it like a coach. Play it like a quest.

Everything is scripted, timed and tested β€” you bring the team, the game brings the transformation.

STEP I

Gather your party

Three to six players pick a class β€” Product Paladin, Delivery Druid, UX Bard, Data Wizard, Engineering Ranger or Reformed Executive. Each class earns luck for using real principles.

STEP II

Play a 25-minute episode

One villain per session, each embodying a way of working that's holding your teams back. Beat-by-beat GM script, one d6, no rulebook. Fits a standing team slot.

STEP III

End at the Campfire

The debrief is built into the game: the party spends its Insight Tokens naming the real-world lesson, earns the shard, and writes two-week commitments you take to the next retro.

Six episodes. Six monsters your teams will recognise.

Every villain is an anti-pattern in a costume β€” and none of them can be beaten by force. Only by practising the lesson.

Episode I

The Hydra of Started Things

Every new project grows a head. Slain by finishing β€” tamed as a pet WIP limit. Stop starting, start finishing.

Episode II

The Oracle in the Doorless Tower

Forty years of specifications, zero conversations. Freed by five words: "let's go and see." Real users beat proxy opinions.

Episode III

The Golem of Output

14,208 features shipped, nobody knows why. Shrunk only by the forbidden question: did it help anyone? Outcomes over output.

Episode IV

The Bridge of a Thousand Approvals

997 stamps that manage blame, not risk. Dissolved by a leader who says "the blame is mine." Trust over control.

Episode V

The Mirror Maze of Broken Fellowships

Hand-off Ghosts file your work and return it wrong. Escaped by one complete fellowship. Team design is destiny.

Episode VI

The Status Quo Dragon

Feeds on fear, shrinks at small brave commitments β€” and the Codex's pages turn out to be mirrors. The secret is practised, not installed.

The retro your teams won't skip

Most training games end with a facilitator asking "so… what did we learn?" In the Codex, reflection is how you win: no Campfire Council, no shard. Players connect the fiction to their real work all session because connections earn tokens β€” and the campaign ends with a written stack of real, two-week commitments, not a feedback form.

Episode One, free. Forever.

Join the waitlist and the Hydra kit arrives when we launch β€” everything you need to run your first session with a real team.

The full Episode I GM script

Beat-by-beat scenes, encounters and the tamed-hydra climax β€” timed to 25 minutes.

Print-ready character sheets

All six classes plus a blank, with dice rules on the sheet so nobody reads a rulebook.

The Game Master's scroll

The whole campaign on one page β€” rules, pacing, and rescue kits for every facilitation wobble.

First look at the GM Companion app

Live player views, dice, tokens and the Campfire β€” waitlisters try it before anyone else.

Claim your place at the table

Founding GMs get Episode One first and half-price licences at launch.

No spam, no sharing β€” just the kit and launch news.

Founding GM licence

Run the whole campaign with your teams. Only 50 founding places.

A$199 + GSTA$218.90 inc. GST

Per year. No GST outside Australia.

Become a founding GM Secure checkout by Stripe. Terms Β· Refunds